Friday, 9 March 2012

Conclusion

I have found Work based Learning Stage 2 to be extremely helpful towards my future in the practice of illustration. I have learnt where the best agencies are for specific styles of work, if I do decide I want an agent upon leaving university. Also, where to find constant job listings for creative practices.

I think the most helpful part has definitely been the work experience. If work based learning hadn’t suggest/advised that we try and find a placement I wouldn’t have worked in the tattoo shop. Without this experience I would still be questioning if it was what I wanted to do. I am definitely sure how I feel about working in a tattoo shop now. I would enjoy it working with the right people, however, for now, I would prefer just doing my tattoo work as a hobby. Being a tattooist is no longer on my list for jobs when I finish my course. Luckily, it wasn’t my only option I wish to try and pursue. After completing my work experience it has definitely made me see that I should try and get work experience more often so I can cut down my list of options and figure out what will best suit me.

One of my weaknesses has been time management, as always. I’ve never been great at organising my time, especially when it comes to projects. However, I’ve never missed a deadline. Becuase of this, over the years I have learnt that competitions and commissions etc with a close/short deadline are not for me. I stress out and don’t complete the work to the best of my ability. The longer I have to do something, the better the quality of the final outcome.

Overall, I have definitely started making a path for myself for when I finish my course. This has definitely taken a load of my mind and hopefully I will be able to carry on cutting down my list of options to head me in the right direction.

Monday, 20 February 2012

http://www.thebrightagency.com/
http://blog.brightgroupinternational.com/
The Bright Agency now has over 10,000 images from over 180 artists

Illustration Web

Wednesday, 15 February 2012

https://crevado.com/
What is Crevado?
Crevado is an online tool which makes it easy for Artists, Illustrators, Photographers and other creatives to create an online portfolio so they can showcase their work online. With Crevado, it's also possible to sell your work online - our paypal integration makes it a cinch to receive payments online.

Portfolio


Carbon Made

"In December 2005, Dave was grumping about how painful and/or expensive it was to put his illustration work online. His code wizard cohort Jason wondered, How hard could it be to make an online portfolio site ourselves? Flush with the thrill of an experiment, they put their noggins together over Christmas week and feverishly whipped up the very first iteration of the site you’re on now. Whoo!

Even though Carbonmade was originally meant as a tool to make life easier for Dave and fellow designer pals, its popularity grew by leaps and bounds. Rather than keep it to themselves, they opened it up for everyone and their mothers to love. (Talented ladies. The lot of ‘em.)

In 2007, things were trucking along well enough for the boys to drop all remaining client work and put their brainstuffs behind Carbonmade full time. Not a bad idea because it’s now home to nearly 400,000 nifty portfolios and an ever-growing team of talented doofuses who love making neat things."

http://carbonmade.com/

Portfolio websites

Even though it may seem like there are loads of websites online that you can build your portfolio on, you need to be careful on which ones you use, all the examples below are the first ones that come up when typing it into google. However, they are all american websites and when theres a fee you have to pay in $.

http://portfoliowebsites.com/
http://www.squarespace.com/signup2?channel=sem&subchannel=go&source=uk_s&campaign=uk_nbr_po&subchannel=44

http://carbonmade.com/



http://foliohd.com/

Portfolios

The AOI
AOI portfolios have been developed by The Association of Illustrators (AOI) to promote the creative industries.
Launched in 2003, they currently feature around 15,000 illustrations by over 600 artists. The portfolios are managed by the individual artists themselves so the content is regularly changing.

http://www.theaoi.com/index.php?option=com_content&task=view&id=72&Itemid=123

Main Features

  • Simple, easy to use facility allowing illustrators to manage their own online portfolio
  • Upload, replace or edit up to 20 images - any time - in your own portfolio
  • Automatic resizing of main (large) images
  • Automatic creation of thumbnails
  • Large main image display (up to 600 pixels high or 792 pixels wide)
  • Animators - feature your own Flash or Quicktime movies!
  • Write your own captions with as much information as you wish. Headings include your own/agents contact details, image description, client list and biographical information
  • Personal web address. A direct link to your Portfolio for immediate access
  • Personalised domain name option, ideal for promotional use
  • Customised option omitting AOI branding and external links - ideal for personalised promotional use!
  • Add new projects to the Blog section - AOI Portfolio News.
  • Ongoing tech support if needed
Portfolios are paid for on an annual subscription basis and are competitively priced. To see all pricing options please go to aoiportfolios.com/prices/

Friday, 3 February 2012

Commissions to do

Wayne:
On the top of my back iv got tribal but I dnt really like it anymore so wanted something big on my back to cover it. Wouldn't mind something colourful. I've always liked the idea of getting a dragon tattoo only problem is whether it would go their.

I want the ying yang on my shoulder, so i could poss get it extended at a later stage to chest/ shoulder. now this is were i become a bit of a pain (again) cos i dnt want all one side of my arm the heaven part and the other hell i want it to twist round my arm, so at the top under the ying/yang thats were the dark side starts but then by the time its down to my elbow want it to go down the forearm. and vice versa for my heavenly/ angelic side, want it start the inside of my bicep then run over onto the top of my arm and go down onto the back of my hand stopping on my knuckles. for something this big tho its gonna be too difficult explaining things over the comp so id have to come down and visit a few times just so we're on the same page. now on to things i do & dnt want i dont want skulls, flames or anything gothic, i want the good/bad blended together by rays of light and i would also like a cross to go over my elbow. theirs quite a bit their for you to digest.. and its a massive assignment so its fine if it takes a year to design cos i know the finished article will be worth it.




Ash:
  • The great wave as like a background/linking image

  • A camera (old style film one)

  • A cross

    Something about design, but i dont really know what

    • I was thinking quote but i change my mind too often about what quite i like

    • A date will need to go near the cross

    • Some music notes or something

      The date is 16.08.2010

      Stars maybe, even though they are a cliche

      The infinite symbol




      Martin:
      1. In my head I have it as lyrics spiraling down my arm but its just the gaps I need filling in with music notes and stars and many things music related!

      2. A gun shooting and music notes and stars coming out? All colourful? I would like a desert eagle and I want the whole design to fit from under my ARM to my hip and I wouldn't mind a bullet with the music notes and stars wrapped around, and I want the gun to be black with a lot of detail.

Thursday, 26 January 2012

Research on Illustrator 2


Jack Teagle

Jack is a illustrator, painter and comic artist based in the South West of England. Since graduating, he has released his first published comic with Nobrow Press: Jeff Job Hunter and has exhibited his paintings worldwide. Jack has got an agent, he's been with them since January 2010, but it was only last year that they fully represented him. It was the YCN, so they kind of loosely represented a lot of people, and fully represented about 10 or so people. While he was 'loosely' represented, he went with a different agency at the same time called Handsome Frank, but left after a few month because they he had the new offer from the YCN.
Currently, he doesn't have another job, he juggles selling work from his online shop, commercial illustration work and exhibition work and comics. So if something goes quiet on one of the fronts, he's got something else to fall back on. He finds it hard sometimes, but says he makes enough to get by. Jack is happy that he is able to work full time at it, as most of his friends have part time jobs to work along side what they're doing.

https://www.facebook.com/pages/Jack-Teagle-Illustration/210413225638855

Work Experience


I've always had an interest in Tattoo Designing. Over the last few months people have actually commissioned me to produce tattoo designs for them. Because of this, I thought having work experience in a tattoo shop would help me get a better idea of what I want to do when I leave university. Whether tattooing is a career I would like to pursue. I emailed a few nearby tattoo shops, unfortunately one didn't reply and another didn't have the time/space to take me on. Thankfully, the tattoo shop I actually hoped would say yes, did.

Loki - ink, Plymouth
https://www.facebook.com/profile.php?id=100001125016044

Before starting my work experience, they asked me to take in a small portfolio of my work to get an idea of my style and what I liked to draw, making it easier for them to set me tasks for when I started. I visited them on the 14th January to show them my work.

Day 1 -
Even though I enjoy designing tattoos, and seeing the finished product, I've actually never seen someone getting tattooed. My first day in the shop wasn't actually much of a busy one. They only had two people in. They didn't hesitate on setting me tasks to do though. On my first day, I produced a tattoo design and learnt about how to keep the equipment and areas clean. Below is an image of the tattoo design they asked me to draw. Personally I don't think its my best work, I'm not sure whether it was because I wasn't used to working in that particular space or that I felt a little pressured into getting it finished as they would keep asking how I was getting on and looking over my shoulder. I think if I spent more time on it, it would be something I would be happy with. Usually I spend up to 15 hours on one of my final designs., I spent under 1 hour on this one.
Day 2 -
On my second day in the shop, one of the things I learnt was how to print out the tattoos so they can be transferred onto the person skin easily. It seems like it would be a very easy process, but you need to think that whatever you print out is the exact size/shape etc. of how its going on the person. You have to scan your design into the computer, edit anything thats wrong in PS print it out check it again yourself or someone else to make sure the size would be right, if not go back and change it, then put it through a different machine if it is right. The worst part was, if your design was bigger than A4 you have to cut the design up into A4 and then put it through as it can't take anything any bigger, meaning you have to carefully piece it all back together when its out. The task they gave me on my second day, was to draw a sleeve design. Not for anyone in particular, just anything I wanted that I personally thought someone could have. I was allowed to look on the internet and through their magazines and books to get ideas. My final design ended up looking a lot like one I've done previously because I wanted to try and improve the original design and didn't want to copy anybody else's work. I found this very difficult because of the space I was working in and still felt a little uncomfortable, as usually I do my art work in the comfort of my own room, probably in my pyjamas or something. When working in the space at the shop, even though they were working around me and there was a lot of art work up, I found it very difficult to find inspiration.
Unfortunately, I didn't get a photo of my work from the studio, but the photo below is of the one I did in 2010 which it looked very similar to, the one I was trying to improve.
Day 3 -
I only spent half a day in the shop on day 3 because I had a class in the morning. Because I was only there for half the day they didn't get me to do any drawing. I just learnt about the different needles used, how to sterilise them. I learnt about how the cash machine works and about intake. Also, they showed me the book they write all the designs in, how they go about who does what design and how they know whether the design is being done or if it needs to be done, and whether its completed or not.

Day 4 -
On my fourth day they gave me a design to do out of the book that a girl had recently come in and asked for. The notes were very brief so it wasn't easy to get a full idea of how she wanted it to look.
"I want a vine with roses to wrap around the top of my leg, with a revolver on it, if not the vine with roses a bow"
It may seem quite straight forward, but when it comes to tattoo designing the more detail someone can give you the easier it makes it, for example size, colour, maybe the positioning of revolver. Because I didn't know the specifics I decided to draw it how I thought it would look best. I was really pleased with my outline for it. This is the only photo I took of it. I also did a line of vine leaves to join up the two ends. I decided to draw the revolver seperately, so that when the girl came in to see her design she could say where she'd like it. After I'd finished the design they called the girl and she actually came in that day to see it. Unforunately, because she hadn't said exactly what she wanted, size wise, it was completely different to what she wanted. She actually wanted small roses all the way around the vines, approximately 5mm big, however, the shop owner told her it would be impossible to do as after a week the detail in the roses would merge and it would just look like a blob. That the smallest he could do with detail would be about an inch big. I kept the design anyway, as I liked what I came up with and thought if anyone else wanted it, they could have it.
Day 5 -
This was my last day, it was definitely the longest. The shop opens at 10am and shuts at 5pm, however, they change the hours depending on whether people request later or earlier times. They stayed open until 7.30pm on this day because someone booked a 2 hour slot for 5pm. I don't know whether it was because it was the final day or whether it was because there were people constantly coming in for tattoos so they didn't give me a whole lot to do, but it went really slow. They asked me to have a go at one last drawing, of a phenix, I always like new challenges and having a go at something to get an idea of how to tackle it next time, but I've never really drawn any type of bird before, so this was definitely not going to be easy for me. I couldn't even print something off to help me because the printer broke, so I could only rely on what I could find in the magazines they provided. I only did a draft of a phenix, as I wasn't completely sure on the design. But for a first attempt I was very happy with what I produced. It isn't very clear to make out as I only did a pencil outline.
Overall, I definitely got a feel for working in a tattoo shop. After working there I'm still undecided on whether I would actually like to take it up as a career. The owner of the shop actually asked me to come back, but said I think I want to finish university first before I jump into anything as I was still unsure. For now I'm just going to keep my tattoo designing as a hobby, but they have said I'm welcome anytime, and can even put my designs up in their shop, so if anyone wants it I'll get some money for it. I will definitely consider doing this, but currently I have a lot of people who have made requests for tattoos and would like to complete them first.

Tuesday, 24 January 2012

Disney

Potential Work Placement Idea-


Disney Interactive Studios UK are offering an internship placement program for 12 month placements to 2nd year undergraduate students who have an interest in the video game industry, and are equipped with the right skills to work alongside our London based production team.
Targets students are those with a strong interest in games, animation, film making or art and design, and would like to work as Creatives at Disney Interactive Studios.

Key responsibilities-

  • Ability to create high quality presentations, videos, concept at and storyboards.
  • Assist in developments and communication of Ideas
  • Evaluate games in development.
Experience required-
  • Studying an Art/Design/Multimedia degree
  • Good visual communication skills
  • Proven competence in at least one of the following- Photoshop, Flash and Video editing software.
  • Knowledge of Powerpoint, Microsoft word and Outlook
Personal Attributes-
  • Must be comfortable with working on their own and as a team.
  • Must be creative and be able to communicate ideas within a group.
  • Be motivated and enthusiastic.

Ever since I was little I've always dreamt of working with Disney. This internship would be an amazing opportunity for me, not only that, it would also be a huge step in the door towards getting my dream job at Disney. The only problem with this is how close the deadline is, I'm not sure I'm going to be able to produce good enough work for the deadline of 30th March 2012.

Tuesday, 17 January 2012

Job Opportunities

Current job opportunities from PCA

Part-time and Temporary Work

Assert South West is a specialist Employment Service based in Plymouth for students in Devon or Cornwall looking for part-time or temporary work and for graduates looking for that first credible work opportunity.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/68

Wildlife & Nature Photography Competition

OPAL Plymouth are looking for unique and inspiring images that capture the diversity of wildlife living in Plymouth and that portray wildlife living alongside us in urban areas. Winning and highly commended photos will be displayed at a University exhibition and winners will receive a large high quality canvas print of their winning photograph.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/74

Craft Demonstrator

Casual work is available at Endsleigh Garden & Leisure in Ivybridge for someone enthusiastic and self-motivated who is able to demonstrate craft products to customers in store.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/77

Student Starpack Packaging Design Awards

The Starpack competition challenges students from a wide range of courses, some with a graphics emphasis and others concerned with structural/product design, to submit solutions to problems set by leading brand FMCG companies, design agencies, and manufacturers.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/69

Sky Animation Competition

Sky Arts and Sky Creative are hosting a student competition to find fresh, new design talent. They are asking you to design a 20 second animation that reveals, creates or fills the word "Arts". The award is a £1000 cash prize and the winner’s sting will be played on the Sky Arts HD channels. He or she will also be offered one month paid work experience with Sky Creative.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/70

Chinese New Year Parade Bus

ChinaWest International ChinaWest Productions is seeking submissions from young artists aged under 21 with the theme ‘Chinese New Year’. The winning entry will be displayed at the parade for London’s Chinatown’s annual Chinese New Year Festivities on the 29th of January. The winner will also be presented with a cash prize.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/71

BP Portrait and Young Artist Awards

This competition is open to everyone aged 18 and over in recognition of the outstanding and innovative work currently being produced by artists of all ages working in portraiture. All entrants aged between 18 and 30 will automatically be considered for both the BP Young Artist Award and the BP Portrait Award, but an individual cannot win both.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/72

The John Ruskin Prize

The Campaign for Drawing, in collaboration with the Guild of St George, announces a new art award: The John Ruskin Prize. The prize will be awarded to the best wall mounted artwork on the theme A New Look at Nature, and is open to anyone over 18 working in painting, drawing, print-making or mixed media and resident or domiciled in the UK.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/73

Museum & Heritage Assistant

There is an opportunity for an Apprentice to join the Natural History Department at Plymouth City Museum & Art Gallery. This apprenticeship will also include additional work with Plymouth College of Art, one day a week, through a mixture of presentations, workshops and assessments.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/78

Print Apprentice

The apprentice will work full-time in the print and finishing area of a business, working hands on to gain knowledge of the processes and machinery utilised in print finishing. You will primarily work with digital print machines but also see the print process through to completion in the finishing area. In addition, the apprentice will work towards a Print Apprenticeship with Plymouth College of Art.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/79

Apprentice Creative Designer

There is a vacancy for an Apprentice Creative Designer to work within a central Exeter based design studio alongside team of experienced graphic designers and web developers. Duties will include working alongside and assisting the creative team, assisting with general studio responsibilities, dealing with client briefing, general studio administration.

For more information visit: http://jobwall.plymouthart.ac.uk/?q=node/80

Using Social Media to Find a Job...

Did you know that Social Media can be a powerful tool in finding work? Find out how to make the most of it by visiting Career Tools on the Job Wall: http://jobwall.plymouthart.ac.uk/?q=node/14


Monday, 12 December 2011

Five Questions for a Freelance Illustrator

1. Do you only go for jobs that you think will fit your style of working, or do you try anything that comes up, to expand your portfolio and develop new skills?

2. Do you think it is important to get an agent?

3. What advice would you give someone currently at university but hoping to pursue a job in illustration when they leave?

4. Where do you find you get more work as an illustrator? E.g Magazines etc

5. As a freelance illustrator, do you find it easy to get work or do you have another job as a steady source of income?

Research on Illustrator 1

Claire Latchem

Claire is a 23 year old illustrator/character designer, who goes by the name Superfex. Influences include character design, animation, model making, vector and tattoo design.
Tries her luck at anything remotely creative in the hope to broaden her capabilities as an artist.
Claire doesn't have an agent, she is a freelance designer because even though she would like to peruse a full time job in illustration, she likes to have a steady income which is why she has another job working for a graphics company in Bournemouth, UK called Tasty Marketing.

http://www.superfex.co.uk/
Email: hello@superfex.co.uk

http://www.tastymarketing.co.uk/

Monday, 14 November 2011

Disciplines and Places Where You May See Illustration

  • Scientific (medical)
  • Children's books
  • Film/Animation
  • Concept Artist
  • Editorial
  • Graphic novels/Comics
  • Manga
  • Digital
  • Tattoo Design
  • Fashion and retail
  • Product Design
  • Interior Design
  • Fine art
  • Toy Design
  • Storyboard
  • Games design
  • Teaching
  • Gift card design
  • Advertising
  • Packaging
  • Architecture
  • Music
  • Character design
  • Portrait
  • Street art/Graffiti
  • Make up
  • Textile
  • Book covers
  • Web Icons
  • Spot illustration
  • Historial
  • Album covers
  • Logo
  • Diagrammatic
  • Stickers
  • Badges
  • Laptop covers
  • Phone covers
  • Accessories E.g Bags
  • Clothing designs
  • Shop windows
  • Kitchen utensils
  • Transport (on the side of buses, planes, cars etc)
  • Mugs
  • Galleries
  • Walls/buildings
  • Card shops
  • Posters
  • Food wrappers
  • Film covers
  • Newspapers
  • Magazines
  • Book covers
  • Signs
  • Beauty products
  • Television (adverts)
  • Billboards
  • Banners
  • Internet
  • Postcards/business cards